New: Fun “Technical Terms Trainers”
Each of the digital learning games or trainers contains around 100 to 150 terms.
These were generated from our own sources (online glossaries on our own websites, formerly created by Susanne Braun-Speck ) and KI knowledge.
Important: The digital terminology trainers themselves were programmed with KI support, so we accept no liability for the accuracy, completeness, or currency of the terms or vocabulary.
Give them a try—they’re free. Use the buttons to go to the relevant subpages!
Would you like something like this too? For the website of your training company or school? Possibly KI-powered?
On request, we create custom terminology trainers and more for WordPress-based websites—for example, covering technical terms from the skilled trades or commercial professions, or, as here, sustainability or the digitalized world of work. Feel free to request a custom service quote directly > Request by email
More information about the digital learning games provided here:
The following are currently available:
- The generative KI terminology trainer covers terms related to generative KI. These include language models, prompting, data privacy, security, quality, KI governance, and other fundamentals that are important for using KI thoughtfully.
- The Media Literacy Trainer brings together terms related to digital education, promoting media literacy, research, data privacy, online student newspapers, digital trade magazines, and social media.
- The Sustainability Trainer explains terms related to environmental protection, sustainability, the SDGs, climate action, biodiversity, resources, sustainable business practices, and Education for Sustainable Development in schools and vocational training.
The digital learning games or trainers can be used in vocational training and school projects, by MediaTeams, in ESD and KI workshops, media literacy training, and other professional development activities.
No teacher needs to be actively involved during class, meaning students can also learn with them independently and on their own.
Details about the learning games’ features:
Glossary, flashcards, quiz, and matching game
Each terminology trainer consists of several learning areas.
- In the glossary you can look up terms. This is helpful when you need to clarify a term quickly—for example, while working on a project, preparing an article, or during a lesson.
- With the flashcards you can review terms individually. Users can look at a term, check its explanation, and build their understanding step by step.
- In the quiz an explanation is displayed. You then have to select the matching term. This creates an active learning process: not just reading, but recognizing, matching, and deciding.
- In the matching game terms and definitions are matched with one another. This trains quick recognition and helps you remember connections more effectively.
Levels you can reach, for example, in the Media Literacy Trainer:
0–19 terms learned: Starter
20–44 terms learned: Media Scout
45–69 terms learned: Source Checker
70–89 terms learned: Editorial Pro
90 or more terms learned: Media Literacy Master
In short: The terminology trainers turn technical language into a little learning game. And that can help lower barriers to learning.
No LLM tokens, no external research
Another important point: The terminology trainers don’t use any LLM tokens. The terms and definitions are stored directly in the plugin files. The game mechanics run directly in the browser. This means the trainers work efficiently and without KI queries.
This is intentional. Not every learning feature needs generative KI. Sometimes it makes more sense to provide stable content that can be used quickly, easily, and repeatedly. This is especially beneficial for schools. Use remains manageable and controllable, and the technology stays lightweight.
Learning progress stays local in the browser
Learning progress is stored locally in the browser.
This means that progress is tied to the device, browser, and browser profile in use. It is not stored in a WordPress user account or transmitted to the server.
If browser data is deleted or another device is used, the locally stored progress will not be available there.
This is important to know—especially when the trainers are used in schools, for project work, or in professional development. Local storage is practical for quick learning. It is not intended for centralized performance assessment.
Why these trainers are good
The terminology trainers don’t solve a major educational problem. That would be an exaggeration. But they do fill a small, important gap.
Digital education often fails not only because of technology or time constraints. It also falters when terms remain unclear. If you don’t know what prompting, source criticism, data privacy, KI governance, media literacy, or Education for Sustainable Development mean, it’s difficult to form an opinion, discuss them, or create good media products.
Language provides orientation. And orientation is urgently needed in the digital world.
Conclusion: Small learning games with big benefits
The new terminology trainers on MediaTeams.de make technical terms more accessible. They help students, teachers, and media teams playfully review key terms related to KI, media literacy, research, data privacy, digital education, and ESD.
They are easy to integrate, ready to use, browser-based, and resource-efficient. This makes them a perfect fit for what MediaTeams is all about: making digital education practical.
Not abstract. Not just theoretical. But in a way that young people can put to work.

